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Financement de l’UE (8 999 943 €) : Réalisation d’un écosystème de jeu appliqué Hor01/02/2015 Programme de recherche et d'innovation de l'UE « Horizon »
Texte
Réalisation d’un écosystème de jeu appliqué
The EU based industry for non-leisure games (applied games) is an emerging business. As such, it´s still fragmented and needs critical mass to compete globally. Nevertheless its growth potential is widely recognised and even suggested to exceed the growth potential of the leisure games market. RAGE will help to seize these opportunities by making available 1) an interoperable set of advanced technology assets tuned to applied gaming 2) proven practices of using asset-based applied games in various real-world contexts, 3) centralised access to a wide range of applied gaming software modules, services and resources, 4) an online social space (the RAGE Ecosystem) that arranges and facilitates collaboration that underlie progress and innovation, 5) workshops and online training opportunities for both developers and educators, 6) assets-based business cases that support the games industry at seizing new business opportunities, and 7) a business model and launch plan for exploiting the RAGE Ecosystem beyond the project´s duration. Intermediary organisations and education providers anticipate a wider exploitation of RAGE results among their end-users, which add up to over 1 million, and through disseminating RAGE in their partner networks. The game companies in RAGE anticipate adding RAGE-based products to their portfolio, in order to improve their competitive advantage by opening a new product line for applied games and developing new revenue streams. Actual deployment of RAGE results will generate direct impact on the competitive positioning of the few thousand of European SMEs in the Applied Games market. Impacts from RAGE will be visible in terms of fulfilling new client needs by quicker and more challenging methods of skills acquisition, enabling new business models based on the usage of the assets repository and the Ecosystem, and in the strengthening collaboration across the entire Applied Games value chain.
| BIP Media Sàrl | 230 625 € |
| FTK-FORSCHUNGSINSTITUT FUR TELEKOMMUNIKATION UND KOOPERATION e. V. | 914 375 € |
| Gameware Europe Ltd. | 305 625 € |
| Groupe Randstad France | 168 750 € |
| Grupo Empresarial Inmark SA | 807 625 € |
| Hull College of Further Education | 183 333 € |
| Inesc ID - Instituto de Engenhariade Sistemas e Computadores, Investigacao e Desenvolvimento em Lisboa | 711 875 € |
| Instituto do Emprego e Formacao Profissional | 0,00 € |
| Ministerio da Justica | 60 260 € |
| NUROGAMES GmbH | 285 625 € |
| Okkam Srl | 233 025 € |
| OPEN UNIVERSITEIT NEDERLAND | 1 197 500 € |
| Playgen Ltd. | 586 530 € |
| SOFIA UNIVERSITY ST KLIMENT OHRIDSKI | 487 625 € |
| STICHTING PRAKTIJKLEREN | 159 000 € |
| Technische Universitaet Graz | 696 125 € |
| The University of Bolton | 711 775 € |
| Universidad Complutense de Madrid | 534 020 € |
| Universitatea Politehnica Din Bucuresti | 339 375 € |
| UNIVERSITEIT UTRECHT | 386 875 € |
https://cordis.europa.eu/project/id/644187
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